Blót is the term for "sacrifice" in Norse paganism.

Game Objective

In this game you need to please the gods by sacrificing wood and crop for the path to open. Thor will use thunder and lightning to ensure you don't drag your feet.

Player Control

1. Use A/D (or Left/Right Arrow) to run.
2. Space to Jump.
3. Left Ctrl to chop wood and harvest crop.
4. Make sure you have enough to offer when you reach a runestone.

SpeedRun Competition!

SpeedRun Competition - Final Results

  1. Marsig (00:52:824)
  2. Hagge (00:55:920)
  3. NoName (00:56:804)
  4. Hexabit (1:08:632) - with Jump Glitch
  5. Secret Pocket Cat (1:44:926)
  6. Imphenzia (3:28:729) (Imphenzia's Run) - This doesn't count btw, I can't win anything =)

Thank you all for participating! It has been fun to follow the progress and at the same time very valuable to me from a bug testing perspective =)

The prizes go to:

  • 1st Prize ($50/€50): Marsig
  • 2nd Prize ($25/€25): Hagge
  • 3rd Prize ($10/€10): NoName

I will contact you through YouTube as well, but feel free to contact me via Twitter (@Imphenzia) or through Discord (Imphenzia#6601) and let me know if you prefer an Amazon or a Steam gift card and your preferred currency (US $ or EURO €) - I may only be able to issue a specific currency based on what is available but I will do my best to follow your preference. I need to know the e-mail address to which you want the gift card to be sent.

Making Of

This game was made from scratch in 48 hours for Ludum Dare 43. The theme for LD43 was "Sacrifices must be made"

* 3D modeling and animations made in Blender
* Music made in Cubase
* Game made in Unity3D
* Sound Effects made with Sony PCM M10 Recorder and edited in Sound Forge

Watch the narrated timelapse recorded while making this game:

4th December: I have also added a WebGL version and I based that on the CompoVersion to support widescreen and not cause the screen to freeze up too much during lightning strikes. For the best experience, I recommend the download version as it has better performance and sound.

I have added a new download version of the game ( - the new version contains the following changes:

Major Bug Fixes: * You can now press OK when the game has finished to return to the menu * Fixed UI scaling to support ultra-wide monitors so content wasn't invisible

Changes: * Added a timer on play UI screen and end screen to support speed run competitions * Added a Quit button in the main menu for your convenience * Pooled lightning strikes as instantiating them caused lag on some machines * Hid mouse cursor during game play for better screen recording

Rated 4.3 out of 5 stars
(4 total ratings)
Made withUnity
Tagsld43, Ludum Dare, Ludum Dare 43
LinksLudum Dare


Download NowName your own price

Click download now to get access to the following files: 20 MB 20 MB
Imphenzia-Blot-Soundtrack.mp3 9 MB 43 MB

Development log


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Still not optimized, but world record nonetheless! 00:52:824

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Finally!! I managed to beat my PB and got this amazing run, sub 53 is possible but sub 52 is a stretch imo. 00:53:190

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New world record, 00:54.656. I don't think I will beat this by much unless I find another strat or glitch, but good luck to you HexaBit!

Well, that seems to be a really optimized run - again, the triple-pole jump precision was nice! =)

I have got to say, I love speedrunning and this game is just absolutely perfect for speedrunning. It's really easy to mess up a 2d platformer for speedrunning but Blót works great :).

So how does this work now? Is the runs with the jumpglitch the best times or no jumpglitch the best times?

And here you go, world first sub minute. With the new jumpglitch you can do some insane stuff if you get the timing down...

It's 57.073 if it's hard to see btw

Thanks guys - as I wrote in one of the YouTube comments, this is super valuable to me so I really appreciate all these efforts of breaking the speed record to finding glitches. I will definitely host similar events in future Ludum Dares and also when I do games outside of LD. Keep it up, and it feels like sub-1-minute is coming soon with that big mega jump glitch.

Sure will, uploading right now ;)

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Here's the run I was talking about, though I'll have to use the new glitch to improve it!

This was soooo optimized before the jumpglitch :(, no worries though, I'll get it with the glitch too xD.

Yes, I agree - this run was impressive! The jump glitch is too easy to exploit =) but I suppose you can still compete to optimize with jump glitch too.

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Really nice glitch find, I'll try this strat aswell to beat yours!

I've got a run that's better than my last one, I'll try to get it up asap. I'm not home atm...

Nice, looking forward to it!

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Great run - thanks for sharing. I have updated the leaderboard. I see that there is still time to shave off but the log timing was nice which is rewarding!

This is one of the most impressive games I've seen submitted to compos. The sounds, the effects, the setting, it's so very atmospheric. And it also gets quite challenging at times.

Some of the jumping was finicky, though. It's very easy to die in specific spots because the jumpings can get very tricky, but that actually felt so good with the setting of the game. As in, the rain, clouds and thunder did make it feel like an urgency. Stopping to chop wood only added to it.

There's a lot of greatness to be found in Blót. [My team]( are going to love it when they get a chance to play it. Keep up the good work, and, again, excellent compo entry!

Thanks, I appreciate the kind comments! I had missed to reply to this post, but I did join your discord for a chat and I like the game you submitted too =)

Nice game! I like the atmosphere / art style. There is one thing that I didn't like was the "win" animation at the end of each "stage". The animation was blocking my controls to move forward :P

Thanks, happy you like it! =) Hey, one shall not rush the ceremony to make sacrifices to the Norse gods :)

Haha, nice reply ;)

To say that this was made in 48 hours, you did a great job. The graphics are great, the audio is great and froma chanllange point of view, it's there from the position of each platform to jumping and even avoiding the Spikes which have different timings.

Well done


Hey - that was fun to watch. Glad you liked the game and I was thrilled to see that difficulty and timing worked out and that the spike caught you at times =) This was the first play through of the game that I am aware of since I didn't have time to test through before the release deadline. Thanks again!