That's Racing
Devlog
- July 17, 2018 by imphenzia#unity3d, #blender, #imphenzia, #That's RacingI'm implementing some safety features around the track like fences and tire barriers. Safety should come first, but as it sits right now it seems to be far away from the truth! I am getting some serio... Continue reading
- July 13, 2018 by imphenzia#blender, #lowpoly, #that's racing, #imphenziaI'm now in the process of making low poly stones in Blender and I thought I'd share a quick tutorial / how-to video while I'm at it... Continue reading
- July 10, 2018 by imphenzia#imphenzia, #isometric, #lowpoly, #racing, #that's racingI decided to spend some more time to create low poly art for the game. Even though it is in early stage of development and a lot is yet to be created in terms of game mechanics I figure that having se... Continue reading
- July 05, 2018 by imphenzia#unity3d, #blender, #car racing, #imphenzia, #lowpolyI am modeling loads of lowpoly trees in Blender. I find it to be quite relaxing and nearly therapeutic =) So far I've made 12 trees but with 4 variations of each tree bringing the total to 48. Now tha... Continue reading
- June 13, 2018 by imphenzia#that's racing, #imphenzia, #top-down racing, #unity3d, #devlogI've been fighting with the idea of increasing the speed of the game to reflect that it is a arcade-like top-down racer. The reason *why* I have been fighting with the idea is that I like the realisti... Continue reading
- June 07, 2018 by imphenzia1#unity3d, #car racing, #navmeshagent, #animation, #blender, #animator, #that's racing, #devlogToday I added NavMeshAgent to the driver which makes him run to the car. I am also refactoring to tidy up the code and separating Car and Driver into separate scripts. The Driver can now have differen... Continue reading